编程入门教程:在ios系统中对图像进行压缩的办法
相信学习编程语言的同学,多多少少都对IOS开发培训学习比较感兴趣,毕竟现在市场上IOS和安卓的市场占有率是比较高的,学好IOS开发的话,对找工作是有莫大的帮助的,下面就为大家带来一个编程入门教程是关于在ios系统中对图像进行压缩的办法的介绍,更多内容可以登录课课家网络学习平台了解详情。
好了,废话不多说,直接进入正题:在Iphone上有两种读取图片数据的简单方法: UIImageJPEGRepresentation和UIImagePNGRepresentation. UIImageJPEGRepresentation函数需要两个参数:图片的引用和压缩系数.而UIImagePNGRepresentation只需要图片引用作为参数.
方法一:(为大家列出相关代码)
代码如下:
- (UIImage*)scaleFromImage:(UIImage*)image scaledToSize:(CGSize)newSize
{
CGSize imageSize = image.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
if (width return image;
}
if (width == 0 || height == 0){
return image;
}
CGFloat widthFactor = newSize.width / width;
CGFloat heightFactor = newSize.height / height;
CGFloat scaleFactor = (widthFactor
CGFloat scaledWidth = width * scaleFactor;
CGFloat scaledHeight = height * scaleFactor;
CGSize targetSize = CGSizeMake(scaledWidth,scaledHeight);
UIGraphicsBeginImageContext(targetSize);
[image drawInRect:CGRectMake(0,0,scaledWidth,scaledHeight)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
方法二:(为大家列出相关代码)
.h具体code
代码如下:
#import
@interface UIImage (UIImageExt)
- (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size;
- (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize;
@end
.m具体code
代码如下:
#import “UIImageExt.h”
@implementation UIImage (UIImageExt)
- (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size{
// 创建一个bitmap的context
// 并把它设置成为当前正在使用的context
UIGraphicsBeginImageContext(size);
// 绘制改变大小的图片
[img drawInRect:CGRectMake(0, 0, size.width, size.height)];
// 从当前context中创建一个改变大小后的图片
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
// 使当前的context出堆栈
UIGraphicsEndImageContext();
// 返回新的改变大小后的图片
return scaledImage;
}
- (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize
{
UIImage *sourceImage = self;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO)
{
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor > heightFactor)
scaleFactor = widthFactor; // scale to fit height
else
scaleFactor = heightFactor; // scale to fit width
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor > heightFactor)
{
thumbnailPoint.y = (targetHeight – scaledHeight) * 0.5;
}
else
if (widthFactor {
thumbnailPoint.x = (targetWidth – scaledWidth) * 0.5;
}
}
UIGraphicsBeginImageContext(targetSize); // this will crop
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
if(newImage == nil)
NSLog(@”could not scale image”);
//pop the context to get back to the default
UIGraphicsEndImageContext();
return newImage;
}
@end
方法三:(本人项目中使用的方法)
代码如下:
-(UIImage *) imageCompressForWidth:(UIImage *)sourceImage targetWidth:(CGFloat)defineWidth
{
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = defineWidth;
CGFloat targetHeight = (targetWidth / width) * height;
UIGraphicsBeginImageContext(CGSizeMake(targetWidth, targetHeight));
[sourceImage drawInRect:CGRectMake(0,0,targetWidth, targetHeight)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
好了,以上所述就是本次编程培训学习的在ios系统中对图像进行压缩的办法的介绍,学习方法不是唯一,思维是关键,希望大家可以在学习过程中不断探索,创造一种属于自己的思维方式和学习方式,推荐给大家一个编程进阶课程:iOS开发培训-网络提升篇,希望对大家学习IOS开发有所帮助。