设计模式的理会和实现(C++)之十六-Strategy模式
副标题#e#
浸染:
界说一系列的算法,把它们一个个封装起来, 而且使它们可彼此替换.本模式使得算法可独立于利用它的客户而变革.
理会:
简而言之一句话,Strategy模式是对算法的封装.处理惩罚一个问题的时候大概有多种算法,这些算法的接口(输入参数,输出参数等)都是一致的,那么可以思量回收Strategy模式对这些算法举办封装,在基类中界说一个函数接口就可以了.
实现:
1)Strategy.h
/**//********************************************************************
    created:    2006/08/06
    filename:     Strategy.h
    author:        李创
                http://www.cppblog.com/converse/
    purpose:    Strategy模式的演示代码
*********************************************************************/
#ifndef STRATEGY_H
#define STRATEGY_H
class Strategy;
class Context
{
public:
    Context(Strategy *pStrategy);
    ~Context();
    void ContextInterface();
private:
    Strategy* m_pStrategy;
};
class Strategy
{
public:
    virtual ~Strategy(){}
    virtual void AlgorithmInterface() = 0;
};
class ConcreateStrategyA
    : public Strategy
{
public:
    virtual ~ConcreateStrategyA(){}
    virtual void AlgorithmInterface();
};
#endif
#p#副标题#e#
2)Strategy.cpp
/**//********************************************************************
    created:    2006/08/06
    filename:     Strategy.cpp
    author:        李创
                http://www.cppblog.com/converse/
    purpose:    Strategy模式的演示代码
*********************************************************************/
#include <iostream>
#include "Strategy.h"
Context::Context(Strategy *pStrategy)
    : m_pStrategy(pStrategy)
{
}
Context::~Context()
{
    delete m_pStrategy;
    m_pStrategy = NULL;
}
void Context::ContextInterface()
{
    if (NULL != m_pStrategy)
    {
        m_pStrategy->AlgorithmInterface();
    }
}
void ConcreateStrategyA::AlgorithmInterface()
{
    std::cout << "AlgorithmInterface Implemented by ConcreateStrategyA\n";
}
3)Main.cpp
/**//********************************************************************
    created:    2006/08/06
    filename:     Main.cpp
    author:        李创
                http://www.cppblog.com/converse/
    purpose:    Strategy模式的测试代码
*********************************************************************/
#include "Strategy.h"
int main()
{
    Strategy* pStrategy = new ConcreateStrategyA();
    Context*  pContext  = new Context(pStrategy);
pContext->ContextInterface();
delete pContext;
    return 0;
}
