波形捕获:(9)写入到WAV文件
副标题#e#
WAV文件为资源互换文件名目(RIFF),包罗若干数量的定名块,个中包括头 信息(如声音采样名目)或数据(如样本自己)。Win 32 API提供了打开封锁 FIFF文件、查找块等函数。这些函数的名字都以“mmio”开头。
DirectSound API 不包罗写入WAV文件的要领。可是 DXUTsound.cpp 文 件实现了一个 CWaveFile 类,这个类具有以下打点捕获文件的方 法:
·Open 要领。打开一个文件而且写入头部块。
·Write 要领。将数据从缓冲区写入到数据块中而且提高写指针 。
·Close 要领。将数据块的巨细写入到头部而且封锁文件。
写入到一个WAV文件的第一步是挪用 CWaveFile::Open 要领。这样会创 建一个文件而且写WAV名目块。参数为文件名,一个指向初始化后的 WAVEFORMATEX 布局体的指针和 WAVEFILE_WRITE 符号。这个要领返回一个 HRESULT。
下面的代码为写入打开了一个WAV文件:
Code
CWaveFile g_pWaveFile;
WAVEFORMATEX wfxInput;
ZeroMemory( &wfxInput, sizeof(wfxInput));
wfxInput.wFormatTag = WAVE_FORMAT_PCM;
wfxInput.nSamplesPerSec = 22050
wfxInput.wBitsPerSample = 8;
wfxInput.nChannels = 1;
wfxInput.nBlockAlign =
wfxInput.nChannels * (wfxInput.wBitsPerSample / 8);
wfxInput.nAvgBytesPerSec =
wfxInput.nBlockAlign * wfxInput.nSamplesPerSec;
g_pWaveFile = new CWaveFile;
if (FAILED(g_pWaveFile->Open("mywave.wav", &wfxInput,WAVEFILE_WRITE)))
{
g_pWaveFile->Close();
}
#p#副标题#e#
应用措施此刻可以开始从捕获缓冲区复制数据到这个文件了。
下面的 示例函数将在每次读指针达到通知位置时被挪用。在这个函数内,将利用如下全 局变量:
·g_pDSBCapture 是一个指向缓冲区中的 IDirectSoundCaptureBuffer8 接口的指针。
·g_dwNextCaptureOffset 跟踪缓冲区中下一个将要被复制到文 件的数据块的偏移量。
·g_dwCaptureBufferSize 暗示缓冲区大 小,被用在计较"环抱"。
Code
HRESULT RecordCapturedData()
{
HRESULT hr;
VOID* pbCaptureData = NULL;
DWORD dwCaptureLength;
VOID* pbCaptureData2 = NULL;
DWORD dwCaptureLength2;
VOID* pbPlayData = NULL;
UINT dwDataWrote;
DWORD dwReadPos;
LONG lLockSize;
if (NULL == g_pDSBCapture)
return S_FALSE;
if (NULL == g_pWaveFile)
return S_FALSE;
if (FAILED (hr = g_pDSBCapture->GetCurrentPosition(
NULL, &dwReadPos)))
return hr;
// Lock everything between the private cursor
// and the read cursor, allowing for wraparound.
lLockSize = dwReadPos - g_dwNextCaptureOffset;
if( lLockSize < 0 ) lLockSize += g_dwCaptureBufferSize;
if( lLockSize == 0 ) return S_FALSE;
if (FAILED(hr = g_pDSBCapture- >Lock(
g_dwNextCaptureOffset, lLockSize,
&pbCaptureData, &dwCaptureLength,
&pbCaptureData2, &dwCaptureLength2, 0L)))
return hr;
// Write the data. This is done in two steps
// to account for wraparound.
if (FAILED( hr = g_pWaveFile->Write( dwCaptureLength,
(BYTE*) pbCaptureData, &dwDataWrote)))
return hr;
if (pbCaptureData2 != NULL)
{
if (FAILED(hr = g_pWaveFile->Write(
dwCaptureLength2, (BYTE*)pbCaptureData2,
&dwDataWrote)))
return hr;
}
// Unlock the capture buffer.
g_pDSBCapture->Unlock( pbCaptureData, dwCaptureLength,
pbCaptureData2, dwCaptureLength2 );
// Move the capture offset forward.
g_dwNextCaptureOffset += dwCaptureLength;
g_dwNextCaptureOffset %= g_dwCaptureBufferSize;
g_dwNextCaptureOffset += dwCaptureLength2;
g_dwNextCaptureOffset %= g_dwCaptureBufferSize;
return S_OK;
}
When capturing is finished, the application closes the WAV file.
g_pWaveFile->Close ();