数据布局-栈(C描写)
副标题#e#
1.链式栈
stackli.h
typedef int ElementType;
#ifndef STACKLI_H_INCLUDED
#define STACKLI_H_INCLUDED
struct Node;
typedef struct Node *PtrToNode;
typedef PtrToNode Stack;
int IsEmpty(Stack S);
Stack CreateStack();
void DisposeStack(Stack S);
void MakeEmpty(Stack S);
void Push(ElementType X, Stack S);
ElementType Top(Stack S);
void Pop(Stack S);
#endif // STACKLI_H_INCLUDED
fatal.h
#ifndef FATAL_H_INCLUDED
#define FATAL_H_INCLUDED
#include <stdio.h>
#include <stdlib.h>
#define Error(Str) FatalError(Str)
#define FatalError(Str) fprintf(stderr, "%s\n", Str), exit(1)
#endif // FATAL_H_INCLUDED
stackli.c
#include "stackli.h"
#include "fatal.h"
struct Node
{
ElementType Element;
PtrToNode Next;
};
int IsEmpty(Stack S)
{
return S->Next == NULL;
}
Stack CreateStack()
{
Stack S;
S = malloc(sizeof(struct Node));
if(S == NULL)
FatalError("Out of space!!!");
S->Next = NULL;
return S;
}
void MakeEmpty(Stack S)
{
if(S == NULL)
Error("Must use CreateStack first");
else
while(!IsEmpty(S))
Pop(S);
}
void DisposeStack(Stack S)
{
MakeEmpty(S);
free(S);
}
void Push(ElementType X, Stack S)
{
PtrToNode TmpCell;
TmpCell = malloc(sizeof(struct Node));
if(TmpCell == NULL)
FatalError("Out of space!!!");
else
{
TmpCell->Element = X;
TmpCell->Next = S->Next;
S->Next = TmpCell;
}
}
ElementType Top(Stack S)
{
if(!IsEmpty(S))
return S->Next->Element;
Error("Empty stack");
return 0; /* Return value used to avoid warning */
}
void Pop(Stack S)
{
PtrToNode FirstCell;
if(IsEmpty(S))
Error("Empty stack");
else
{
FirstCell = S->Next;
S->Next = S->Next->Next;
free(FirstCell);
}
}
#p#副标题#e#
2.数组栈
stackar.h
typedef int ElementType;
#ifndef STACKAR_H_INCLUDED
#define STACKAR_H_INCLUDED
struct StackRecord;
typedef struct StackRecord *Stack;
int IsEmpty(Stack S);
int IsFull(Stack S);
Stack CreateStack(int MaxElements);
void DisposeStack(Stack S);
void MakeEmpty(Stack S);
void Push(ElementType X, Stack S);
ElementType Top(Stack S);
void Pop(Stack S);
ElementType TopAndPop(Stack S);
#endif // STACKAR_H_INCLUDED
stackar.c
#include "stackar.h"
#include "fatal.h"
#define EmptyTOS -1
#define MinStackSize 5
struct StackRecord
{
int Capacity;
int TopOfStack;
ElementType *Array;
};
int IsEmpty(Stack S)
{
return S->TopOfStack == EmptyTOS;
}
int IsFull(Stack S)
{
return S->TopOfStack == S->Capacity - 1;
}
Stack CreateStack(int MaxElements)
{
Stack S;
if(MaxElements < MinStackSize)
Error("Stack size is too small");
S = malloc(sizeof(struct StackRecord));
if(S == NULL)
FatalError("Out of space!!!");
S->Array = malloc(sizeof(ElementType) * MaxElements);
if(S->Array == NULL)
FatalError("Out of space!!!");
S->Capacity = MaxElements;
MakeEmpty(S);
return S;
}
void MakeEmpty(Stack S)
{
S->TopOfStack = EmptyTOS;
}
void DisposeStack(Stack S)
{
if(S != NULL)
{
free(S->Array);
free(S);
}
}
void Push(ElementType X, Stack S)
{
if(IsFull(S))
Error("Full stack");
else
S->Array[++S->TopOfStack] = X;
}
ElementType Top(Stack S)
{
if(!IsEmpty(S))
return S->Array[S->TopOfStack];
Error("Empty stack");
return 0; /* Return value used to avoid warning */
}
void Pop(Stack S)
{
if(IsEmpty(S))
Error("Empty stack");
else
S->TopOfStack--;
}
ElementType TopAndPop(Stack S)
{
if(!IsEmpty(S))
return S->Array[S->TopOfStack--];
Error("Empty stack");
return 0; /* Return value used to avoid warning */
}