C++:随机数生成器(random-number generator) 详解
随机数, C语言的函数是rand(), C++则是随机数生成器(random-number generator) = 漫衍工具(distribution object) + 引擎(engine);
使函数每次生成差异的随机数, 需要利用静态(static)局部变量, 这样漫衍工具和引擎就能保持(hold)状态(state), 每次都生成一个新的;
生成随机的整数, 利用漫衍工具uniform_int_distribution<>, 默认模板参数是int;
生成随机的浮点数, 利用漫衍工具uniform_real_distribution<>, 默认模板参数是double;
代码:
#include <iostream> #include <vector> #include <string> #include <random> using namespace std; std::vector<unsigned> good_randVec() { static std::default_random_engine e; //静态 static std::uniform_int_distribution<unsigned> u(0,9); //静态 std::vector<unsigned> ret; for(size_t i=0; i<10; ++i) ret.push_back(u(e)); return ret; } int main() { std::default_random_engine e; std::cout << "engine : "; for(size_t i=0; i<10; ++i) std::cout << e() << " "; std::cout << std::endl; std::cout << "uniform : "; std::uniform_int_distribution<unsigned> u(0, 9); //即[0, 9] for(size_t i=0; i<10; ++i) std::cout << u(e) << " "; std::cout << std::endl; std::cout << "min : " << e.min() << " max : " << e.max() << std::endl; std::vector<unsigned> v1(good_randVec()); std::vector<unsigned> v2(good_randVec()); for(size_t i=0; i<v1.size(); ++i) std::cout << v1[i] << " "; std::cout << std::endl; for(size_t i=0; i<v2.size(); ++i) std::cout << v2[i] << " "; std::cout << std::endl; std::uniform_real_distribution<double> ud(0, 1); std::cout << "float : "; for(size_t i=0; i<10; ++i) std::cout << ud(e) << " "; std::cout << std::endl; return 0; }
输出:
engine : 16807 282475249 1622650073 984943658 1144108930 470211272 101027544 1457850878 1458777923 2007237709 uniform : 3 5 8 0 0 5 6 0 3 0 min : 1 max : 2147483646 0 1 7 4 5 2 0 6 6 9 3 5 8 0 0 5 6 0 3 0 float : 0.686773 0.930436 0.526929 0.653919 0.701191 0.762198 0.0474645 0.328234 0.75641 0.365339
作者:csdn博客 Spike_King